rec0
 
Member
Join Date: May 2004
Location: Good ol\' British Isles
Posts: 375 
  Here it is: Vertex Weight Exporter/Injector - for New Bipeds etc 

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OK, well, here it is. :-O

You need the .NET Framework to run the app
http://www.microsoft.com/downloads/ThankYou.aspx?familyId=262d25e3-f589-4842-8157-034d1e7cf3a3&displayLang=en

Instructions:

I will post a tutorial on rigging a biped using Skin modifier later, for now use google or 3ds max help to find out how.  Just a note, if you're using a 3ds max biped, don't add the Bip01 object as a node to the mesh.

Exporting from max:

Make sure your model is selected, and the Skin modifer for the object is selected in the modifier stack. Run the script:

http://computernova.com/VWM/weight_export_08.ms

Save it out to a file that you can remember/easily access.

Now, export the object from max as a .jms and compile it through tool in the normal way into a gbxmodel.

Now go into guerilla, open up your new gbxmodel tag, and hit File > Export, save the .txt as something again, easy to access.

Injecting into GBXModel

Now open up the Vertex Weight Injector program. (.NET Framework required)

http://computernova.com/VWM/VertexWeightInjector.exe

Now, drag the txt file that you exported from max into the appropriate box, and then drag in the txt file that you exported from guerilla into the other box. Wait for the message box to come up, and then save the file to a .txt.

Then go back into guerilla, close your old gbxmodel tag that you had open, and hit File > Import and import the .txt file that you just saved from the Vertex Weight Injector.

Enjoy! 

I'll post a more in depth tutorial soon. Have fun, and report bugs in this thread. 

This is only the first version (well technically version 0.1 ) So more updates to come, better, more clear UI etc, but i just wanted to get this out to the people.
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