GBXModel Converter by SteelIXB

Description:
	This program will allow you to open up any GBXModel and extract all the model data to a WaveFront Obj File format.
	Also, as long as the model you are extracting is not a Biped, you can also extract the Nodes / Markers.

Features:
	- Extract a model's entire geometry
	- Save as a WaveFront Obj file.
	- Accurate UV Maps
	- Accurate Node / Marker extraction (Not supported for bipeds yet)

	Tutorial:

		Extracting Geometry:

1. Load up GbxModelConverter.exe, you will see a dialog with an edit box and browse button on the right

2. Click the browse button next to the edit box and select a gbxmodel tag.

3. Click 'Load'

4. The dialog will now expand to present a tab control with the tabs 'Geometry and LOD'

5. Either select a geometry or, select LOD and choose a permutation. Selecting super high is recommended for model editing later on

6. If you have selected geometry or a permutation under LOD, the save button will become enabled.

7. Click the save button, and save the 'WaveFront Object' file somewhere.



		Extracting Nodes:

1. You must first select a permutation on either the Geometry tab or the LOD tab.
	(on the geometries tab, the permutation is the second level of tree nodes)

2. After selecting a permutation, click the 'Save Markers / Nodes' button

3. Save the 'Text' file somewhere.



		Importing Nodes into Max:

1. Make sure the script 'NodeMarkerImporter.ms' is placed under Scripts\Startup in your 3DS Max directory.

2. Click 'MAXScript' in the utilities panel

3. From the utilities drop down box, select 'Node / Marker Importer'

4. Alter the settings of Marker Radius and Node Width to your desired values

5. Click 'Load File' and select the Text file you exported from the program





TODO:

- Add support for extracting as a '.3ds' file, since this was made pretty much for 3DS Max anyway (currently work in progress)