There are 5 sound tags which were created by me using
HMT and GoldWave in the folder tags\sound\dialog\d40.
This was so that the opening cutscene would not contain
the "sound bug" when being played. This is also the
case for the d40 insertion music which plays throughout
the cutscene, located in tags\sound\sinomatixx_music.

If you don't know what the sound bug is, try compiling
any other SP map and playing through out; you will
notice a jumpiness in the sound playing, and some
sounds will not play at all. This was caused by some
sort of omission in the sound conversion script.

The sounds play correctly in Guerilla, and you can
create your own using HMT and GoldWave and compiling
them (recommended compiling in ogg format: considerably
saves space).


Important:
Also, there are several file types which cannot be
converted with the latest version of Steelix's tag
converter. In this case I fabricated these tags by
copying existing tags with the same file type and
pasting them with the names of the files that were
missing. I only did this with the critical files which
prevented Sapien from opening, so not all of them were
recreated. The only ones that I have found so far that
I did not recreate for you (and you may need depending
on what are doing) are the following:

ui_tags_loaded_solo_scenario_type.tag_collection
ui_tags_loaded_mainmenu_scenario_type.tag_collection
(both located in tags\ui)

I seem to recall needing the mainmenu one at one point
or another, at what I did to remedy that was to take
the ui_tags_loaded_all_scenario_types.tag_collection
tag, copy it, and rename it to the mainmenu one. This
seemed to temporarily fix the problem. 