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                v0.0
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map made




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                v0.0b
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fixed problem with map protection




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                v0.1
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balance jet vs other vehicles now the jets primary fire seeking missels
only hurt other jets while it's strait firing missels can hurt everything
else and the secondary missle now explode like a tank shell instead of
like c4

hogs all fixed up
chaingun hog now fires perfect accuracy and bullets move a bit faster
guase hog now fires farther and bullet travels at the speed of light
rocket hog now has two triggers promary fires fast flying regular rocket
secondary trigger fires holming anti jet missel

mythos (big walking thingy) maximume range increased
add secondary trigger missel barrage ability haolming
and can kill anything

longsword now remains flating in the air when pilot exits but if pointed
even slightly down it will glid in that direction

rocket laucher added fires same as rocket hog only you hold down the trigger
to fire holming anti jet missel

font colour changeing tut by yance added to rar

update list added to rar




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                v0.1b
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updated the range on all the hogs and mythos fixed jets weapon balanced jet more

changed sky to more two betrayals themed





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                v0.1c
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fixed jet vs hog balance

greatly extened maximume falling distance

fixed mythos's door

made anti jet missels more effective





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                v0.1d
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YOU CAN KILL MYTHOS NOW!!!!!!!!!

also added emergency fighterbomber retrival switchs





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                v0.2
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major bsp changes
	added new red base flag spot
	another tunnel to red base
	tunnels now teleport to other end
	new tunnel from blue side to red side
	new bridge

fixed mythos driveing being living corpse bug

set health to 142 shields 8 health

added day\night ui button

added fay\night bsp

added alot of vehicle teleporters all over the place

added an emegency red base teleporter like the one in blue base

made pits kill when u fall into them

nukers no longer instant kill mythos u need like 4 or 5

tanks can be killed by eplosive shit :X






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                v0.3
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added c_dropships

added fuel rod gun armed ghosts

make ghosts have glider phsyics
	when air born (not hovering just over ground but actually 
	in the air a bit) while airbourn press forward to tilt noes
	down, back to tilt nose up, left to roll left wing down,
	right to roll right wing down, while glideing you are not
	accelerating you are literally gliding so your speed will 
	decrease rapidly, also when driveing fast u can press jump 
	to lift the ghost's noes like normal, this will intiat a 
	glide

made dropships able to pick up vehicles a pre specified drop zones
	just park the vehicle at the drop zone
	get all players to exit the vehicle
	get Cdropship also inside drop zone
	driver of dropship presses flashlight (Q)
	vehicle is now being carried there is zero lag for host
	the vehicle lags behind a bit for client
	press Q again to drop off vehicle, you can drop it off 
	anywhere on the map to mark dropzones (the places where 
	u can pick vehicles up with a dropship) with devmode on 
	type "set drop_mark true" into consol

added dropzones

added new blue flag spot on a metal plank overhanging the pit of death

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                v0.4
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added mech

changed fighterbobmers so they fall when nobody drives them, 
this will solve many other errors

made ghosts projectiles holm instead of fall

replaced jets primary missels with weak machine guns
to increase effectiveness slighty and because machine guns doing little
damage makes more sense than missels doing little damage :X

jets no longer die with one shot from anything

jets now have a health system simlar to the mythos where you the driver's
shiled relfects the health of the vehicle when if gets to 0 u die although
unlike the mythos the jet doesn't then die it instead remains alive but
with only 1 health

replaced dropships with pelicans, they can still trasport vehicles though

suped up gauss hog, it should now be capable of nailing anything that it
can see after it acheives a "lock"

made teleporters more obvious in the way of where there exit is

made the location of some of the major exit teleports more obvious, 
this will only help new people as if you have played this map more 
than once online you would have found the teleports, or had a very
unenjoyable experiance :P

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                v0.5
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fixed pelicans

fixed ghost pelican/mech collision (no longer dirt)

added sniper

fixed gametype support

removed anti jet missel from rocket hog

removed anti jet missel from rocket launcher

changed rocket hogs primary rocket to blow up like scorp tank shell 
(more damage and bigger explosion, does more damage than guass)

fixed mechs so they spawn

fixed mechs so u can get in

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                v0.6
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made guass less powerfull

fixed c4 crash errors
and c4 explosions client side
just plain fixed the c4

replaced rocket hog with hugeass missel hog =)

fixed longswords death, now both can die and die correctly

made sniper easyer to aim

fixed pelican going through map error HAHA drgn :P

also added special trigger regions so if a pelican or longswor does 
go where it's not suppost to be it dies

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                v0.7
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made scorpion tank easyer to drive

made pelican easyer to fly

pelican flys faster

vehicles cannot get picked up when people are in them

you can now enter a vehicle being carrier by a pelican doing so instantly
drops it off

fixed the on map vehicle teleports so ghosts can go through all of them now

removed longsword holming missels

fixed longsword main screen (uv's very minor detail)

fixed blue pit so you die if you fall in

fixed oddball gametype

fixed pelican/longsword massess/density

think i fixed the can't spawn error

fixed clone tanks glitch/abuse

fixed slayer vehicle teleport script

added side seats back to mythos, kinda crapped out but meh

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                v0.8
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fixed mythos side seat crashing error

updated ls nuke

ummmmm yeah

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                v0.9
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cleaned up alot of stuff

fixed mythos bug

added new personal teleport to red base

added two more warthogs in positions thatn will probally 
end up helping blue team more than red

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                v1.0
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added a personal teleport out of red base, although i will admit it's useless :P

enabled infiniite ammo (both types) and devmode camera, the only cheats still
disabled are deathless player, super jump, and wireframe
now people can do there videos, sculpting and just goofing off better, I kept
deathless player out of the list cause that just gets freeking annoying, and
super jump causes to much lag

fix longsword and mythos scripts, they should now have a 0% of ever crashing the game

removed shield chargeing sound, gets annoying when your host and in mythos/jet

changed longsword weapons, now has fast none trakcing missels as primary and a single
shot nuke as secondary, the nuke has a 9 second reload in which even the primary cannot
be fired

fixed the mythos seats, now all the seats are usable as unarmed passenger seats, and if
you want to use your gun you have to physically place yourself ontop of on of the leg 
joints, to do this just sniper-jump

changed mech camera, made it all custom and spiffy, hope you like it, also updated
the suspension so it works better (looks nicer)

made the pelican less easy to flip, although you still get it caught in the ground,
your just gonna have to get used to holding *jump* for a few seconds to take off,
just like the pelicans in single player always do :O

made the ghost able to take area of effect damage (now the mythos can kill it easy 
like it should)

made ar better, it appears like the classic ar, it's just more accurate and 
headshots actually do more damage

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              prerelease
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fixed koth places to be more fun, wow this was a pretty lame update i'm guessing it's
almost done

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                 final
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made u auto commit sucicide in holes if the script doesn't kill you

slightly reduced ls primary fire projectile's speed