Master Chief Source Data Files by TheGhost

These source files were created using the Master Chief's tags as a direct reference, and so they are nearly 100% perfect.

These files include:

1. perfectly rigged model (all nodes and markers), the mesh with skin modifier, and vertex weights, JMS file
2. collision model (hit boxes). with physics collision JMS file
3. animation-ready master chief, sample running animation, sample JMA file
4. bitmaps, multipurpose maps, and cubemaps used for shaders

Use them for reference for creating new bipeds, modify the collision geometry or bitmaps, or create new animations for the Master Chief's .model_animations file!

Have fun!


~TheGhost