scripted by Tanasoo, put on by yukonmuffin.
version 1.28B

This is an exporter for g-max (or 3ds) that will export animations!
TO USE:
-put "Halo_Anim_exporter.mcr" into gmax\ui\macroscripts
-start up gmax and go to the "customize" menue then select "customize
user interface"
-go to "toolbars" and from the catagory drop list that says "all commands" click on "HAX"
-click and drag "Halo Animation eXporter" right beside the gmax Material Editor (the little
red ball with checkers at the top right area of your screen)
-give it the node checksum if your biping or type 0, select the
listener option and click export!
-use the grablisener that comes with chimp to do the final exporting.



pls note that i'm still a bit new at this script and probably havn't coverd everything here,
but this should work.

I'm preaty shure that this is the only .jma exporter for gmax.


1)Place "Halo_Anim_eXporter.mcr" in the 3ds max (or Gmax) root  
	  Directory \ui\macroscripts									
	2)Lanuch 3DS max (or Gmax, duh ;)) Then click "Customize>		
	  Customize User Interface" Then Click the "Toobars" tab and 	
	  from the "Category" drop down list select "HAX" Now from the 	
	  list, just drag "Halo Animation eXporter" to any toolbar you 	
	  like, Hit the button and enjoy!								
******************************************************************
							Instructions:							
	This script will export nodes with both "frame" and "Bip01"		
	prefixes. It will ignore anything that is not liked to the frame
	and any object starting with "#" linked to the bones. 			
	***Make sure to un-link or delete any nodes that do not start 	
	with "#" form the parent Frame before exporting!!!***			
																	
	1)Delete any objects (including skinned mesh) as stated above	
	2)Enter desired Node List Checksum. This can be found in the 	
	.gbxmodel tag in Guerilla (near the bottom)						
	3) Select export mode. (File only works with 3DS MAX)			
	4)Hit Export!				