Sidewinder2
BarrettRouton (Airtroops69)


This is a sidewinder remake with some minor upgrades here are the things I added/changed.

Vehicles---------------------------------------------------------------

No fallout is enabled you have to manually push "e" to get out if you flip.

Ghost- I made it a tad faster and increased the firing rate from 5-6 a sec to 7-8 a sec it is also celshaded (thanks to Sunny Sharma)

Warthog- Got the one from coldsnap which is faster and now snowy camofladged like off of halo 3's avalanche. (thanks to Tiamat)

Rockethog- Now equal in speed to the one above changes done by me (-:

Scorpian- A slowed down version of Tiamat's (thanks agian) snow camofladged scorpian from coldsnap.

Took out Banshee and added Kestrel I thought it might be overkill so its only enabled if you make your own gametype and put them in there (they took the spot for banshees) Thanks Wave_of_lag, Dave (a.k.a. Rambo)

Switched the covenant turret for a human one which i just found in my tags folder so sorry I don't know who made but thanks to whomever.

Weapons----------------------------------------------------------------

Pretty much everythings the same except I added a bruteshot in place of one of the needlers on each side and put one in the base. I also added an RPG (Rocket Propelled Grenade not roleplaysissygame) made by Kingfish999 thanks kingfish!! There also are two tactical time bombs for each team in the halls where the invisibility is they are timed for 15 seconds and make a medium sized explosion that could slow down the enemy if placed in their base. I also hid 1 c4 charge but im not telling and youll never find it anyway.

Level Layout-------------------------------------------------------------

Added two bridges acroos the canyon and color coordinated the teleporters. I also added a teleporter to each base that sends you out in the middle of the map area kind of like the bloodgulch teleporters. Their are also some automatic doors I added in some of the walkways just to shake things up a bit but they really won't affect gameplay that much.

I tried to make everything even and well spread with no overkill hope you enjoy it!!



